Senior Technical Artist | Level Designer - Scopely | Casino

Desiging the FUN Creatively


After joining the Game Department I have gained good knowledge of making games in Unity3D and project management with this renowned software. I can manage all the assets in the Unity project, Level Design, Vfx and the other staff. I have gained a good knowledge of making games on PC, Console, Mobile, WebGL and VR devices. Currently, I am working as a Senior Technical Artist in GSN Casino a part of Scopely, and my responsibility is to build relationships between the Programmer, 3D or 2D artists, QA, Pre-production artists and the Management. I can handle the optimization part of the game as well as the game design. I can be involved in R&D if required. I always try to be proactive in any situation to fulfill the betterment of any project.




This is a custom Additive UI Shader specifically designed for the Unity UI (UGUI) system, with full support for Unity UI Mask and RectMask2D components. Unlike standard additive shaders—which typically do not respect UI masking due to missing stencil buffer integration—this shader is built with proper stencil operations and UI-compatible render settings, allowing it to function seamlessly within masked UI hierarchies.

Key Technical Features:

  • Fully compatible with Unity UGUI
    • Supports Mask and RectMask2D
    • Works correctly inside nested UI hierarchies
  • Additive blending mode
    • Uses Blend One One for true additive rendering
    • Ideal for glow, highlights, energy effects, and UI VFX overlays
  • Stencil buffer integration
    • Implements Unity’s UI stencil properties (_Stencil, _StencilComp, _StencilOp, etc.)
    • Ensures proper interaction with UI masking components
  • Optimized for performance
    • Designed for mobile and WebGL platforms
    • Minimal overdraw impact
    • Lightweight fragment operations
    • No unnecessary lighting calculations (Unlit shader)
  • Canvas-friendly render setup
    • Compatible with Screen Space – Overlay and Screen Space – Camera
    • Supports batching where applicable
  • Cross-platform tested
    • Verified on mobile, desktop, and WebGL builds

The shader was generated with the assistance of ChatGPT AI, then refined, integrated, and thoroughly tested across multiple platforms to ensure stability, performance, and compatibility.This shader is ideal for implementing masked additive effects on UI elements, such as glows, animated highlights, magical effects, particles rendered in UI space, or dynamic feedback elements.

01Mar

This game features an engaging respin mechanic with multipliers, enhancing win potential and adding excitement to every round. It also incorporates expanding reels, increasing the number of active symbols and creating more opportunities for players to secure winning combinations. Developed using Unity 3D (version 2022.3.68f1), the game delivers smooth performance and high-quality visuals. All visual effects (VFX) were crafted using Adobe After Effects and the Unity Particle System, ensuring a dynamic and immersive player experience.

04Feb

Used unity engine for integration, animation VFX. Some effects are made with After Effects. Example, Tile Highlight.



Made with Unity Engine. Worked in this project in Dec 2021. Used Unity Image effects in this scene like Bloom, Depth of Field etc.

Particles designed in unity 2020 game engine.All particles are mobile friendly and properly optimized.

Designed this environment in Unity 2020 game engine. 

- For background, used Unity Skybox. 

- Rest are particles. 

- This environment smoothly running in oculus GO.

This is a PC and Web based game. Level design done in Unity3D v2020 with Universal Render Pipeline.


This is an educational game for kids. Game has awesome graphics and game play. Kids can learn Alphabets, Numbers, Colors by plying the game.

Play the game and learn with this: https://play.google.com/store/apps/details?id=com.ilt.cgpixel.kongkongland

It's a time passing game. While every one is locked into homes and nothing to do, becoming frustrated and depressed by Corona, the game will give you feeling the diversion of the situation. So, we tried to give the player feeling of a hero. A hero, who is trying to save victims and making the world clean from Covid 19.
All levels and UI design and Unity setup done by me. The marketing assets too. Please leave comments and thoughts.

 


Play Here: https://play.google.com/store/apps/details?id=com.sdaga.PandemicWarrior


This is a raw render output from Autodesk Maya, used Renderer- V-Ray


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